blade dancer subclass 5e

Your best bet here will be the rapier since it is a finesse weapon and you can use dexterity as your attack modifier. These gauntlets need to be maintained properly every short or long rest, or they risk being broken in battle. Bladedancer Conclave, Variant. Hit Points at 1st Level: 8 + your Constitution modifier Until the start of your next turn, the target is deafened and cant take reactions. Below are a handful of feats that can be helpful to this subclass. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. Purely RAW, a target can only be damaged by one instance of the blade barrier spell per turn, even if the areas do not overlap even if the spells are 100 feet away from each other. The Archfey As an Archfey warlock, you form a pact with a powerful fey creature. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. Instead of a litany of features making us a more competent fighter, we can simply boost any melee attack we might make with something exciting and hand picked for the moment. Strengths. You gain proficiency in thieves tools and the Stealth skill. Alternatively, you can choose a feat. In this section, our recommendations are still based on the way races have worked in 5e for the last decade, but talk to your DM about how custom lineages work at their table. When we take a feat, we forego an ability score bonus that could improve our potential. A doomed target dies whenever it has 100 hit points or fewer. This feature does let you target creatures through invisible walls that are not conjured by those spells. College of Swords seems perfect at a glance but trying to make a Bard a front liner is an exorcise in futility. A feature . However, their skills in the performing arts belie a deadly aptitude in combat, unleashing flurries of attacks against their foes in tandem with their troupe. Weapons: Simple Weapons, Martial Weapons Your increased range with reach weapons allows you to dominate foes on the battlefield. Second, Choose the Entertainer background. In Dungeons and Dragons 5e, "half-casters" are classes and subclasses that blend martial prowess with magic ability. If you succeed on 60% of your attacks and attack each turn in a 16-round combat, thats about 22 successful hits (remember that you have extra attack). Until we can get a minimum of +3 bonus in each of our important scores, were really just scraping by. If you expend it to use your Glyph of the Aegis feature, your target gains the temporary hit points instead. You may create one of the following magical effects as an action: You begin to dance, radiating an aura of certainty and safety. Their dances are foreign and cannot be taught to those who do live their whole life to be one of the Dancers, their history shrouded from the past these people and style of fighting are extremely rare to find although their past may not be as hard to uncover as you think, the knowledge is passed on through each disciple as they learn their own style within their minds. Dances. Objects automatically fail Strength and Dexterity saving throws, and they are immune to effects that require other saves. Note: Other gnomes work as well. To be frank, neither option has quite what I'm looking for. You can make two attacks in an Attack action instead of one. Cookie Notice It is an eternal and exhausting endeavor to seek perfection from the harmony of nature itself in the most artistic way, yet you know that this endeavor will never cease to persistently overwhelm you. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. In addition, while you wield two of your weapons, you also defend with them. Altogether, this is an insanely beneficial spell for a bladesinger looking to dish out a whole lot of damage. Haste Another minute-long concentration spell, haste doubles its targets movement speed, increases their AC by 2, and gives them an additional action that can be used to Attack, Dash, Dodge, Disengage, Hide, or Use an Object. Does the Phasing Shots feature let you target creatures behind a wall of force or forcecage spell? Although the martial tradition of weaving magic into archery was originally borne and perfected by elven masters, many others have begun to emulate the art. I would say the place that this subclass excels the most is in how it sets up a bladesinger character. Additionally, you learn to create unique magical effects with your dances. One possibility is a Warlock multiclass build - you can eldritch blast every turn and also attack, or attack with your familiar if you go Pact of the Chain. You can use a bonus action to start the Bladesong, which lasts for 1 minute. The weapon must have the two-handed or versatile property for you to gain this benefit. As long as you not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to armor class. You gain temporary hit points equal to half the Arcane Strike damage dealt. When you morph your rune weapon, you can change the Fighting Style you chose for your Runeblade class into another one from the choices available from the feature. On a short rest, you can recover spell slots. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The duplicate looks and sounds like you but physical interaction with it reveals it to be an illusion, because things can pass through it. When you do, you can cause each melee rune weapon you are holding to hover at an unoccupied space within 5 feet of you. At 11th level, you can attack up to three times on your turn. The duplicate is a nonmagical weapon that copies your rune weapons appearance and gains all the benefits of your Rune Weapon feature. We can use our spells to enhance our relatively minor melee abilities. Ranger Subclass. It means acrobatically dancing around a giant's punches before felling it. We also want the basis for a character who would have reason to study the tradition of bladesong. Re: 5E Class - The Bladedancer. Additionally you gain proficiency in performance, if you do not already have it. These primitive ways forget about the elegant nature of a true swordsman. The only one Im hesitant about is acrobatics. When another creature you can see within 20 feet of you is hit by an attack or makes a saving throw, you can use your reaction to expend a use of your Glyph of Protection feature to add half your Intelligence modifier (minimum of 1) to their AC or to their saving throw. Your fighting style looks more like a dance than a battle. A typical race has had set Ability Score bonuses (such as +2 Intelligence and +1 Dexterity) along with some unique racial traits. Acrobatics (Su): A 1st-level blade dancer gains a +10 competence bonus on Balance, Jump, and Tumble checks. Still Mountain (Shield Required). Scan this QR code to download the app now. As recently explained by Ed . You learn one additional dance of your choice at 7th, 10th, and 15th level. The saving throw DC is calculated as follows: Dance save DC = 8 + your proficiency bonus + your Charisma modifier. Additionally, once per round, you can use your Arcane Strike without spending a spell slot, as if you spent a 1st-level spell slot. Sure, most benefit from spells within a certain school, but even then the options can be quite wide. For each of your attacks when you take the Attack action, you can instead use a bound weapon to attack one creature within 5 feet of it instead of attacking normally. At 3rd level, when you use your Glyph of Protection against an attack to turn a hit into a miss, you can make one melee weapon attack as part of that reaction. Dont believe me? As a bonus action, you strike a pose of confidence and power, rolling your Bardic Inspiration Die and granting yourself temporary hit points equal to the value rolled + your CHA modifier. Think of this class as a combined flavor of a Rogue, Bard and a Barbarian. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the . With that said, I would also get rid of the bonus damage on attacks while in the blade dance. Each day you can prepare a number of spells, chosen from your spellbook, equal to your Intelligence modifier + your wizard level. The Runic Knights are stalwart shieldbearers who learn magical glyphs to complement their martial abilities. While dancing outside of combat, creatures within 30 feet of you have disadvantage on perception and investigation checks that target anything or anyone apart from yourself. Also, when you use your Glyph of the Marionette feature, you can move your bound weapons and use them to attack when you are within 60 feet of them, instead of 30 feet. You gain access to 9th-level spell slots. Spellcasting is the main source of a wizards power. Beyond level 10 Switch back to Rogue for the rest of the game. T. his is a homebrewed revision to Green Ronin Song of Celerity. Pinterest. Blade Singer is Elf locked and I just don't see this character being an elf disqualifying the class automatically. There are no 2/3 casters subclasses to my knowledge. Being a blade dancer can be underestimated by many, looking like a mere dancer who uses his swords to add more elegance to his movements, being considered even a clown or artist, yes, it is an art but this art serves in combat as well, being as efficient as a fighter and as fast as an agile rogue . When you use your Flurry of Blows while engaged in two-weapon fighting, you can make attacks using the weapons, instead of unarmed strikes. You lose these temporary hit points at the beginning of your next turn. You lighten your steps, increasing the efficiency of your stride. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Whenever you roll for initiative and aren't. Adventurer's Guide (SCAG) . I ultimately decided to go with a mix of Rogue and Monk, The build focuses on Rogue with some Monk for flavor and to take advantage of it's defensive features. It means dodging and diving through waves of foes, slicing each one down. When choosing their leveled spells, Bladesinger's should consider action economy during combat. When you are hit by an attack or you fail a saving throw while holding your rune weapon, you can use your reaction to gain a bonus to your AC against that attack or to that saving throw. At 3rd level, you can inscribe your runes onto a shield to make it into your rune weapon. Being able to participate in melee combat is clearly the most helpful feature of this subclass. If spending a momentum point allows you to hit a creature, you cannot gain any momentum points from that attack. Your dance is violent and evocative of destruction and fury. The classes have low starting stats, low physical progressions and solely support skills, and typically don't have rank-ups either, being 1-30 classes. Until the start of your next turn, the target has disadvantage on attacks against creatures other than you. Yes, they are both considered as your rune weapon and both get the bonus. How does the Blade Juggler's Flash Double duplicate work and take damage? It means wielding two blades at the same time as extensions of your very being. This is your capstone ability, and if you make it to this, congratulations, youre a true bladesinger. Color and tier ranking is very helpful when youre trying to digest a lot of information. This is a new character class called the Blade Dancer, which was created by combining some unique features from other classes as well as some d&d 5e mechanics. First, Dexterity should be your highest ability score, followed by Charisma, or Constitution. Your typical wizard can choose just about any spells that they would like to. When taking damage you only lose a momentum point if you fail a concentration check. Until the spell ends, you use a bonus action on your turn to disperse one of the walls and reform it at another point within 90 feet of you. Your fighting style looks more like a dance than a battle. At 7th level, at home unseen in the shadows, you learn to take advantage of an opponent's defenselessness. As Ive said before, we want to focus on getting our main modifiers up to at least +3. It has been passed down through the ages, and while it is no longer practiced exclusively by the fair folk, it has lost none of its grace or might. You can also graft any other background youre interested in on top of this and still maintain the intrigue. In addition, a blade dancer can always choose to take 10 on a Balance, Jump, or Tumble check, even when circumstances would normally prevent him from doing so. Perfected long ago by elven warriors, the art of the bladesong is as much a practice of magic as it is a practice of true swordsmanship. Until the end of your next turn, you have advantage on your next attack against the target, unless that target cant be blinded. At 3rd level, you can infuse your arrows with the magic of your spells. At 3rd level, your swordsmanship allows you to gracefully finish your foes with flair. Blade Dance. They don't have access to as many combat features as Fighters or Barbarians, and they don't gain high-level spells as quickly as Wizards or Sorcerers; instead, half casters are proficient in physical combat while adapting to situations using a small collection of spells. Wizards use Intelligence as their spellcasting ability, so your Spell Save DC is 8 + your proficiency bonus + your Intelligence modifier, and your Spell Attack modifier is your proficiency bonus + your Intelligence modifier. Momentum Points. It gives you an increase to your hit point maximum equal to twice your level when you gain this feat, and then you gain an additional two points whenever you level up. The Blade Dancer enamours friends and foes alike with their incredible dexterity and technique, building momentum to enhance their capabilities with their chosen weapon; from increasing reliability with light weapons to hitting harder with heavy weapons. Thank God, we do have other features improving our ability to fight. Starting at 11th level, once on each of your turns when you take the Attack action, you can forego one of your attacks to instead cast a spell with a casting time of one action. Starting at 1st level, you are able to use offensive and defensive maneuvers that cost a Bonus action to use unless specified otherwise, which are fueled by your Dancer's Will. . Bladedancer. If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single weapon attack against that creature as a reaction. These marionette masters employ the use of dark magical thread to give a semblance of life to dolls and mannequins. Your illusory duplicate is an object. Once on your turn, you can mentally command your duplicate to move up to 30 feet in any direction and make it gesture, speak, and behave in whatever way you choose (no action required). Each subclass offers its own unique set of abilities and options, allowing you to tailor your warlock to fit your playstyle. The weapon stays morphed as long as you are holding it. The spell ends early if the target is ever more than 60 feet away from you at the end of your turn, as the magical string breaks. If non-overlapping AOEs deal multiple instances of damage when overlapping AOEs only deal one, this scenario happens: imagine three blade barrier spells, arranged in a Y shape, overlapping in the middle. A big issue with this subclass is its tendency toward creating a M.A.D. The weapon looks and feels like a puppet, but its statistics as a weapon stays the same. After that, if you want your build to be more than a 17/3 split between wizard and artificer respectively, you definitely can without sacrificing much progress in either direction. Dec 21, 2019 - A subreddit for D&D 5e and One D&D homebrew. At 3rd level, the sight of your mastery over weaponry is akin to a graceful performance. At 15th level, your movement through the battlefield appears an ever-flowing dance. The Bladesinger's Extra Attack feature seems like it has a lot of potential uses. While holding your rune weapon, you can make it invisible as a bonus action on your turn. Starting at 9th level when you make an attack and hit a creature you gain two Dancer's will. Mechanically, this background offers you either a position of privilege, which sees the common folk doing what they can to appease and comfort you, or retainers, commoners who will perform mundane tasks for you. If you do, the target does not gain advantage on the saving throw against the spell when it is fighting you or your allies. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn. Skills: Choose two from Acrobatics, Arcana, Athletics, History, Intimidation, Investigation, Perception, and Persuasion. The bladesinger is made possible by the proficiencies it allows a wizard to gain those being light armor and a single one-handed melee weapon. Hit Points at 1st Level: 10 + Constitution modifier In addition, while Dance of Battle is active, whenever a creature moves within 5 feet of you or start its turn there, you can force that creature to make a Dexterity saving throw, or take damage equal to your martial arts die. Tools: None You can use your rune weapon as a spellcasting focus for your runeblade spells. At 3rd level, you can cleave trough your opponents with swiftness. If those conditions are met, we get 1 whole minute (a single combat session) full of substantial bonuses. Your swift and dextrous stabs confound the enemy. 194 comments. Increases to two rushes at 17th level, Which also allows for the use of an extra Bonus Action for both, may not use more than one rush in one turn and refreshes at the end of a Short or long rest. As you can see, many ways to do this. When you choose this archetype at 3rd level, you learn dances that affect how you can attack with your equipped weapons using momentum points. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right. Every two levels higher than 4th, the distance a shadowdancer can jump each day doubles (40 feet at 6th, 80 feet at 8th, and 160 feet at 10th). The blade dancer can choose from the following special abilities to bestow on his blade: defending, flaming, frost, shock, or ghost touch. It takes the squishiest class in all of 5e and puts a sword in their hand. Whenever you use an Arcane Strike with a melee weapon, the target takes an additional 1d6 magical slashing damage at the end of the turn. Monks who follow this tradition wield blades as extensions of their bodies, with elegance and finesse, that often hides the deadliness disguised by gracious movements. Of course, you can get exciting and take superior maneuvers to get access to any of the wonderful tactics available to the battle master. Once you reach 2nd level you can choose two of the classes proficiency and double it. Balance and seamlessly fitting into 5e's ruleset are primary design goals. We tend to choose these based on our highest stats, but choosing a different route based on how you want to roleplay isnt a bad idea, especially since adding your proficiency bonus might compensate for a not-so-good ability modifier. Far Traveler Proficiency in Insight and Perception. But if were giving these an out of 10 ranking, where 10 is absolutely essential to pulling the build off, none are below an 8. This is excellent for the bladesinger who wants to lean further into their agile ways. Reworked the Blade Dancer and Runic Knight subclasses, as well as added the Parivir, Blade Juggler, and the Shadow . Reworked the Blade Dancer and Runic Knight subclasses, as well as added the Parivir, Blade Juggler, and the Shadow Puppeteer subclasses. Beginning at 14th level, you have mastered the art of your dance to such an extent that you can impart that knowledge on others. In addition, when you make attacks . Tough If youre lacking on hit points, this is the feat for you. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. For the next minute, every time you or a friendly creature within 15 feet of you needs to make a saving throw, they may add your Charisma modifier to that saving throw. Until the end of your next turn, the target has disadvantage on the next saving throw you force it to make. It means dodging and diving through waves of foes, slicing each one down. If your rune weapon is a magical shield that already grants a bonus to AC, you dont benefit from the bonus to AC from this feature. You gain an additional +1 bonus to attack rolls you make with ranged weapons. When you reach 15th level, you learn to keep a cool head while taking damage.

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blade dancer subclass 5e