stardew valley expanded frog

Changed the food buffs for Frog Legs and Void Sushi. Fixed an issue where Lance sometimes didn't return home to the farmhouse when married to the player. This area might cause lag and long game startup. If you haven't played Stardew Valley before, you are encouraged to play it in its original form as intended by the developer. Extract all content of the Stardew Valley Expanded mod to the . Changed Claire's 'out of work' event requirement (4 hearts > 1 heart). Grammar and style checked location strings and spouse perfection dialogue. member; 21 posts; 0 kudos; 18 February 2022, 1:30AM. Soil sometimes wasn't watered by sprinklers/rain and crops didn't grow correctly in Town East and Grandpa's Shed Greenhouse (fixed by Esca). With SMAPI 3.0, town.xnb is no longer required for SVE installation. - Major file restructures within the SVE [CP] and [TMX] folders. Removed two dozen trees from the western forest. Added a new section graphic to the descriptions page titled "Follow me on Twitter!". Changed the earthquake message on summer year 1 day 3 to an explosion. Fixed an issue where farmhands would crash due to waterfall effect code. Fixed an issue where dulse seaweed wasn't catchable if players had the more fish mod installed. Changed how vanilla locations are loaded through TMX Loader. Fixed grammar and miscellaneous mapping errors. Implemented "no spawn" zones on all IF2R natural paths for easier debris management. Fixed an issue where Claire's marriage dialogue didn't load into the game and she didn't return home from work. Added a new monster to the Crimson Badlands. Fixed an issue where players couldn't catch clownfishes and seahorses at Ginger Island if it was raining in Stardew Valley. Install hundreds of mods with the click of a button. Removed the static trees below the bridge on IF2R and replaced them with interactable trees due to requests. Added Cabins to the Immersive Farm 2 Remastered (IF2R) map. If players have glitched objects/debris where the shed is placed, they must install "No Clip" to obtain their items/remove debris. Removed Marlon's off center speech bubble that'd display when players entered the Adventurer Guild. Added a new cooking recipe sold by Krobus. IMPORTANT NOTES: Json Assets and Space Core are now required frameworks for SVE. The "Mature Events" miscellaneous download has been removed as the above change makes this file obsolete. Fixed an issue where farm buildings on IF2R could clip into a cherry blossom tree in the animal pen area. Added butterfish and lunarite to Victor's love category. He was reasonably out-of-touch, gifted and doing a . The powerful open-source mod manager from Nexus Mods. The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. Changed Krobus' intro event dialogue if the sewers are unlocked before year 2. Fixed a bug where the Adventurer's Guild had black boxes. Fixed an issue where players couldn't catch fish from the More Fish mod. 5. This adds context for the players unaware of the 'Rusty Key' change in SVE. This means more NPCs will now accept it as a gift! I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. Gave Lance a birthday, but it's hidden on the calendar unless married. Luceat said: You get the recipe from Grobus. This custom Content Json excludes 9 events that involve subjects in the "disclaimers" on the descriptions page. -Stardew Valley Expanded- Date uploaded 16 Dec 2022, 10:28PM File size 359.7MB Unique DLs 409.1k Total DLs 593.3k Version 1.14.18 PC Install Guide Mobile is currently incompatible until SMAPI and frameworks are updated for Stardew Valley 1.5 Mod manager download Manual download Preview file contents Grandpa's Farm Date uploaded 24 Sep 2022, 9:12PM Players no longer need to have the special orders board repaired before triggering Clint's railroad boulder removal quest. This translates to summer 17th year 3. on GF. Added beach portraits and sprites for Claire. Added a "Harder Bundles" configuration (default = "false"). Added location messages to the edge of Shearwater Bridge, notifying players they can install Grampleton Fields to continue exploring east of Stardew Valley. Players can get detailed information on all configurations. Adjusted a part of the railroad fence by one tile. Added island warps to SVE CJB warps. Log in to view your list of favourite games. Fixed the forest crash issue many people were experiencing. Fixed an issue where one of Pierre's joja day strings used Caroline's which produced gibberish in the dialogue box. Joja products are now 10% cheaper than Pierre's. ?, and ???. Fixed a graphical glitch with the petbowl on IF2R. Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter. Follow me for sneak peeks and updates. Fixed an issue where trees could grow inside the minecart cave on IF2R. Fixed an issue where the Grandpa's Farm sandbox configuration map patch showed grass instead of dirt during summer. Fixed an issue where forage spawned in an out of bound area on IF2R. 10-01-2020: Fixed an issue where Gunther's events couldn't be triggered (it's fixed for real now I promise). Fixed an issue where water wasn't correctly displayed in Deep Cave on IF2R. He commutes to the valley a couple days a week to work. Fixed an issue where players got stuck during the ??? Fixed miscellaneous glitched tiles and strings in several maps. King Salmon are now slightly easier to catch and have received a slight spawn rate increase. Fiddlehead ferns no longer spawn outside the secret woods. The hugely popular Stardew Valley Expanded content expansion tops the list for many Stardew Valley fans when it comes to installing mods. 10-08-2020: Morris now notifies the player when the movie theater project is available. Fixed an issue where the game froze during Harvey's 10 heart event. Adjusted the prices of several items in several shops. Removed Grampleton Fields from the downloads. Added a couple small specific forage locations. 191. Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern. Fixed the flounder, midnight carp, and rice icons. 10-06-2020: Fixed an issue where Andy's end dialogue after his house clean event mentioned Pierre's store during the Joja route. Hot fixed several Grandpa's Farm and IF2R greenhouse bugs introduced in SVE 1.13.3. ?, taking place in Forest West with a small trigger chance. Got rid of the fallen tree in the woods due to recolor incompatibility. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Changed a schedule of Sam where he stood behind a bush in town. Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. Fixed an issue where Sam's 8 heart event froze. Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min). Replaced all SVE map images on the descriptions page - they now show vanilla colors. Changed Grandpa's Farm bus stop warps. 's warp was covered with foliage during summer. Victor, Olivia, Susan, and Andy's portraits + overworld sprites have received a redraws - matching ConcernedApe's art style. Makes the desert more compact, shortening the bus trip cutscene. Simply entering the building upon removing the gated debris is now the only requirement. Added schedule dialogue to vanilla characters when in a "new area". Edited Haley's 7 heart event to show Haley as annoyed and more direct with her feelings. One of these new characters is Victor, a well-off. Re-added Sandy's vanilla portrait configuration. Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. Fixed an issue where farmhands were placed out of bounds during the sprite spring quest. Clownfish can now only be caught at Ginger Island. New music added by SVE no longer replaces vanilla soundtracks. Fixed an issue where Claire's Joja shop wasn't accessible past 7:00pm. Fixed an issue where Caroline walked into the void. Fixed a freeze that'd occur at the winter star festival if Andy, Susan, Alex, or Linus gave the player a present. Redesigned the maple and oak tree area below Andy's house. Fixed an issue where the minecart configuration on Immersive Farm 2 Remastered (IF2R) prevented players from placing buildings near the minecart cave. Added leaves onto the ground during fall in outdoor locations. Added a new graphic and section to the SVE decriptions page: "New NPCs". Redesigned the area around the Stardrop Saloon. Lewis has received a new event, taking place at the mountain during spring, sunny weather. Tone of player responses are more netural. Designed a new wallpaper: a High Definition version of the official Stardew Valley cover art! Not necessarily necessary I guess, but if you want to use it w/o SVE then you have to figure out to put it in the game! Added Claire, Camilla, Isaac, Alesia, and Scarlett as 'antisocial NPCs'. Fixed an issue where forage spawned in out of bound areas at the railroad. Fixed a tiling issue at the Highlands mountain. ^. Andy now works on his farm all day during the first of every season (except winter). Fixed an issue where players got stuck during Shane's 4 heart event. Added Charlie (Shane's chicken friendo) as a non-social NPC that'll follow Shane, Jas, and Marnie around once players have seen Shane's 8 heart event. Fixed an issue where Kent and Susan overlapped at the summit. Revamped Community Day NPC schedules and Marlon's schedule. for the Joja route. Players could place furniture/objects in several character event areas in Forest West. SVE and IF2R will not load unless required mods are installed. Stardew Valley Expanded offers two new farm layouts for players to try, Grandpa's Farm and Immersive Farm 2 Remastered . Fixed an issue where old SVE advertisement mail caused a mail icon to appear over the mailbox, but presented no actual mail. Added a quest line for Grandpa's Shed, triggered after players have purchased all house upgrades. Disabled Haley's and Penny's mature events. Reverted back many changes in the addition of dynamic tokens as these were breaking the Greenhouse and Farm map. This tree was preventing vision of the log and entrance to the secret woods, confusing players. If SVE is already being played, these trees will take around 30 days to grow. Fixed an issue where logs didn't spawn in front of Grandpa's Shed if Grandpa's Farm and IF2R weren't being played on. I understand this is an inconvenience for players, but the file and pathing reorganization is necessary for the long run of SVE! Fixed an issue where ??? Secret note 25 is now obtainable through a different method that involves a new event with ???. Fixed several typos and miscellaneous map tiling errors. Thinned out trees and bushes in forest west and cindersap forest, making traveling on horse and finding forage easier (only effective upon cutting down trees/starting a new save). Nothing to see here :). She will now do activities inside of her shed and attend to her crop field. Decreased serpent spawns at the Crimson Badlands by 10%. Adjusted the entrance staircase in the wizard's tower for compatibility with others mods. Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". Fixed an issue where Scarlett's icon didn't appear on the world map if NPC Map Locations was installed (before the grampleton suburbs unlock). Fixed an issue where Susan had an outdated summit schedule talking about a gravestone. (I made a Twitter account! Added Martin, a part-time Joja employee, as a fully fledged NPC. Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. Players clipped into the IF2R farm cave when entering it. Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R. 10-16-2020: Fixed an issue where the Joja mountain map didn't patch properly. Fixed an issue where debris spawned in out of bound areas on Grandpa's Farm. Fixed an issue where players could start Sophia's special order before they unlocked Ginger Island. Adjusted Marlon's sewer key part 1 event conditions. Redesigned the doghouse on Immersive Farm 2 Remastered - matching the farmhouse. Cindersap Forest has added warp patching logic applied to it. [SMAPI] Stardew Aquarium Code 1.5.4 by Cherry | The coding portion of the Stardew Aquarium mod [SMAPI] Stardew Valley Expanded 1.14.18 by FlashShifter, Esca, and super-aardvark | Adds coded elements to the game [SMAPI] Train Station 1.1.1 by Cherry | Allows mods to add destinations at the train station . Redesigned parts of the Adventurer's Guild, Wizard's Tower, Wizard's Basement, Skull Cavern, Crimson Badlands, Desert Railway, and ??? Fixed an issue where produce and debris could spawn behind a cherry blossom tree on IF2R (no view). Adjusted the back of Olivia's overworld sprite (some players claimed she had "back boobs"). (Framework Mod) Allows the addition of new weapons, fish, and objects. were glitched for farmhands. Ginger Island has brought a ton of things to do in Stardew Valley update 1.5! Added new cover art titled 'The Joja Family', a new Joja section on the descriptions page, and all new display images! This fixes many aspects of SVE, and is better for the long run. Changed the "New Fish" section graphic on the descriptions page. (Optional) You won't benefit from SVE characters' phone drama if you don't play using SVE. (I just finished all of Victor's schedules and dialogue. Extended the entrance in the desert railway to the Crimson Badlands. These tracks play in new locations and cutscenes involving new characters. 10-20-2020: Fixed an issue where Gunther clipped into Morris at the Winter Star festival. Fixed a bug where the IF2R intro cutscene would play on non-standard farm layouts. Remodeled Susan's house and Emerald Farm. Reduced the idle/awkward pauses. 10-01-2020: Players must now friend Morris to 8 hearts and see his 8 heart event before they are able to build the Joja movie theater, progressing the Joja story line. Added new potions, bought from adventurer vendors after meeting certain conditions. Players must now be level 8 fishing to encounter the ??? Fixed an issue where Sophia's 6 heart event "open door" question fork glitched the event. 160. This allows universal custom farm compatibility with SVE. Removed unreachable bushes near Blue Moon Vineyard's Cindersap Forest entrance (only takes effect on new saves). Added a configuration to IF2R called 'Farm-LightDebris'. They're now more direct, concise, and neutral. Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched. Mayor Lewis will now mention crops take longer to grow in the town east crop field (end dialogue of the event). Added a portrait for the travelling cart merchant. Altered the tree shadow tiles in the south west corner of Cindersap Forest. JojaMart no longer sells seeds out of season. Published Mar 14, 2022. Fixed a bug where Jas and Vincent got stuck during the flower festival. Added more locational messages to the Summit and other various maps. Redesigned the Pelican Town memorial and fountain. Puppyfish gave invisible lumber from their fish pond. Fixed an issue where players could step out of bounds in the Grandpa's Farm woods shortcut. The Grampleton Fields TMX folder is all there is to the installation and uninstallation of this massive sandbox map. event in the Wizard's Tower. Players can now gift and talk to Claire and Martin in the cinema. 09-19-2020: Added a 12 heart event for Claire. Adjusted Susan's schedule. (Seeing the mod author fix all of these bugs fills you with determination!!!). Added new animations and schedules for several characters. Changed how the Jenkin's Residence casts shadows. Fixed an issue where some of the new crop tilesheets weren't correctly centered. Added a new explorable area for Immersive Farm 2 Remastered (IF2R). Abigail, Sam, Sebastian, or Victor wouldn't show up for their Solarian Chronicles game if the player married one of them. 10-05-2020: Fixed an issue where the Joja crops and Razor Trout appeared in the collections menu, preventing players from completion if they took the community center route. Increased the rarity of four leaf clovers in the western cindersap forest. https://twitter.com/FlashShifter. Players obtained Sophia's trade secrets benefit upon marrying her. Fixed glitched tiles and corrected the patching logic in the Adventurer Guild. Added six new characters: Claire, Alesia, Isaac, Camilla, Dusty and ???. This change is necessary since new end-game weapons are introduced in Stardew Valley 1.5. It can be started once players have the skull key and rusty key in possession (instead of reaching perfection). Fixed an issue where Susan and Sophia clipped into each other in Pierre's during fall Sundays. This mod allows you to create your own terrarium complete with as many frogs as you like! Fixed an issue where the IF2R sandbox layout farm cave didn't correctly warp players. Added signs to Aurora Vineyard, Fairhaven Farm, and Emerald Farm. These characters have limited schedules and dialogue. Players can now access Maru's outside door regardless of time of day when dating, engaged, or married. Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married.

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stardew valley expanded frog